[CRITICAL ROLE] THE HALF-ELF RANGER PORTRAIT

Having done this picture of Laura Bailey’s Vex’ahlia, I thought it would be good to do a proper portrait of her, in the same way that I have done the rest of ‘Vox Machina’. She is the last of the party I feel obliged to do to complete the set, but I think I mayContinue reading “[CRITICAL ROLE] THE HALF-ELF RANGER PORTRAIT”

[CRITICAL ROLE] THE RAGE

A very stylised Critical Role portrait of one of my favourite character – Travis Willingham’s character Grog Strongjaw. This one has taken me a little time, but I’m very happy with how it has turned out! Check the WIP gif below!

[CRITICAL ROLE] THE GNOME CLERIC PORTRAIT

Ok, so a little more stylised than the last one, but this is the latest painting in my Critical Role Portraits series (I’m calling it that now!) Today’s portrait is of Ashley Johnson as Pike Trickfoot, a Gnome Cleric.   Below is the WIP gif to show most of the different stages from reference toContinue reading “[CRITICAL ROLE] THE GNOME CLERIC PORTRAIT”

[CRITICAL ROLE] THE HALF-ELF ROGUE PORTRAIT

Ok…. so I might have gone a little more realistic than I usually do here… but that’s fine. Maybe the next one might be a bit more stylised (I’m imagining Travis Willingham’s character Grog to be a bit more stylised, anyway). This here is Liam O’Brien’s character, Vax’ildan, the Rogue. I don’t think I couldContinue reading “[CRITICAL ROLE] THE HALF-ELF ROGUE PORTRAIT”

OZ AND KATE WEDDING ANIMATION – RIGGING!

Hey guys, So back in May I posted the OZ AND KATE WEDDING ANIMATION – MODELLING! blog, looking at the design principles used when creating the characters and artwork for my wedding. Today I have the follow-up post, showing off the Rig I had created for the characters, but the best way to do this was byContinue reading “OZ AND KATE WEDDING ANIMATION – RIGGING!”

[CRITICAL ROLE] THE AIR ASHARI DRUID PORTRAIT

So it’s taken me a couple of days to paint this Critical Role portrait of Keyleth, played by Marisha Ray. It’s quite polished, and a little too clean maybe, but I am happy with it non the less. Below is a quick development gif, showing the piece at different stages.

Some More Animations

Hey guys, thought it was high time I’d add a few more animations to the blog. These focus on body mechanics and video reference. Some are better than others, but I think they work well as tests. Marionette Game Animation Tests   Below is a number of tests leading to the pieces above Rig: UltimateContinue reading “Some More Animations”