LOL Cinematic Animation Exercise Part 3

Evening All! If you haven’t checked out Part One or Two of this write up, go ahead! They talk about the initial animation process and how I got the my works from Maya into Unreal Engine. This part is all about polishing up the animation to create the final piece below. The Internet So IContinue reading “LOL Cinematic Animation Exercise Part 3”

LOL Cinematic Animation Exercise Part 2

Afternoon All! If you haven’t checked out Part One of this write up, go ahead! It will tell you a couple of things about the animation process and how I created the motion. This post is going to be all about the Unreal Engine, and the joys of making this piece look cool! This allContinue reading “LOL Cinematic Animation Exercise Part 2”

LOL Cinematic Animation Exercise Part 1

Morning All! So recently I have finished a short personal project; an animation based on one of Riot Game’s League of Legends Cinematics. A New Dawn was released in 2014, when I was still a young and impressionable CG generalist exploring a career as an animator. Needless to say, the animation blew my mind, and theseContinue reading “LOL Cinematic Animation Exercise Part 1”

Some More Animations

Hey guys, thought it was high time I’d add a few more animations to the blog. These focus on body mechanics and video reference. Some are better than others, but I think they work well as tests. Marionette Game Animation Tests   Below is a number of tests leading to the pieces above Rig: UltimateContinue reading “Some More Animations”